The Terraforming technology unlocks the ability to perform more sweeping modifications of terrain: removing shallow water and marsh, transforming deep water into shallow water (or vice versa), and placing or breaking up solid stone terrain. Right-click on the designator to see what terrains you can transform into that terrain type. This may take multiple steps if so, extra steps are built automatically after the first one is completed.Īfter the multi-terraforming designators are specific terrain designators which provide more information about the cost and yield of each transformation. The multi-terraforming designators, listed first, will transform any terrain underneath them into the selected terrain. Transforming tiles to more fertile terrain requires resources. Transforming tiles to less fertile or useful terrain will generally yield resources such as sand, dirt, clay, or rock. The Terraforming tab of the architect menu allows you to modify terrain to suit the needs of your colony. Terrains that share an affordance type with a basic terrain (such as soft sand for sand) can be transformed directly into that type. Fertilizer is less valuable when sold to caravans. Important: Because these are now per-zone options, they are NO LONGER found in the mod settings menu.Īll terraforming-related resources (including plant scraps) now stack to 200. (This is generally less efficient than harvesting the scraps and refertilizing, but saves a lot of labor and storage space.) The second option triggers automatic rebuilding of any soil that does deplete. The first option causes plants harvested there to never drop plant scraps, but also never deplete soil. Growing zones have two new toggleable options: return to soil and automatically redesignate. A new fueled generator has been added that consumes 75 plant scraps per day for 1000W of power. Plants harvested in the wild or from hydroponics also have 50% lower plant scrap yields. Yields of plant scraps from many plants have been decreased, especially crops with low yields and decorative plants. Plant scraps have been rebalanced and made less obtrusive. If it takes more than one step to go from the existing terrain to your chosen terrain, additional steps will be queued up for your colonists to work on. Multi-terraforming tools, distinguished by the red ? icon, allow you to terraform multiple existing terrains to a single terrain of your choice with one designation. Fertile Fields allows you to transform and improve your colony's terrain, harvest raw materials from the land, and use them to enhance your environment.
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